The first is that it's a trap card and must be set a turn before it can be used. An example is void trap hole, whose text tells us that it will only destroy a monster if it is able to negate its effects first.

Negate The Effect Of Spell And Trap Cards Controlled By Your Opponent That Target This Face-up Card On The Field Illusions Yugioh Yugioh Cards
The second is the wording itself, negates the activation of a card or effect, this is good against solemns but not handtraps as handtraps usually negate the effect itself, not the activation, so you can't use witch's strike against them.

Yugioh trap card that negates monster effects. Negate the activation, and if you do, shuffle that card into the deck. Destroy all cards you control, also special summon that monster (if any). This card loses exactly 500 atk and def and that activation is negated.
Trap card counter trap card: Target 1 monster in your graveyard (if possible); Solemn warning says it can negate the activation of spell/trap cards that can summon.
How do you negate a monster duel link? When a monster effect or trap card is activated that negates the normal or special summon of a monster(s): Spell card normal spell card:
When this card is destroyed and sent to the graveyard: Is all about monster effects in the current metagame, meaning that skill drain can easily shut down a turn, and sometimes the entire. When a spell/trap card, or monster effect, is activated:
Then, you can special summon 1 “parshath” monster from your deck or extra deck. Trap card counter trap card Trap card counter trap card:
When your opponent activates a spell/trap card, or monster effect, with the same name as a card in their gy: Once per chain, during either player's turn, when a spell card, trap card, or monster effect is activated: This means that void trap hole too cannot be used while skill drain is on the field, or that chaining forbidden chalice to your opponent’s void trap hole will actually save the monster you just summoned.
Effect monster monster card synchro monster: Trap card normal trap card: Reveal 1 counter trap in your hand, then discard 1 card and pay 1000 lp;
Activate by paying 1000 life points. This is a level of surprise your opponent will. When a monster would be summoned, or when a spell card, trap card, or monster effect is activated that includes an effect that special summons a monster(s):
1 all ocg/tcg negates the activation of effect monster's effect cards. They have a continuous trap, {{altergeist protocol}} that prevents altergeist effects from being negated. Bringing out powerful cards from your deck.
2 all anime negates the activation of effect monster's effects. Against certain decks, this ability can be powerful enough to end the entire game, as they won't be able to recover from losing their key cards from their field and graveyard. Negate the activation and destroy it.
Ash blossom negates pretty much anything that involves shifting cards around in the deck, be that by drawing extra cards, special summoning from the deck, or loading up the graveyard with cards from the deck. Trap card counter trap card: I was looking for a destiny hero plasma like effect that works on your own graveyard.
Trap card counter trap card: 3 all manga negates the activation of effect monster's effect cards. My body as a shield
Infinite impermanence lets you negate a monster effect and a spell/trap in the same column as this trap. The insane thing about this trap is that, in a pinch, you can also activate it from the hand! Effect monster monster card fusion monster:
Karma cut also has a second effect which can come in handy where it will banish all the monsters with the name of the card banished from the graveyard as well. With this you could negate your monsters who have the text cannot be ss from gy or can only be fusion/synchro summoned, and revive them with cards like deep grave. You might give altergeists a try.
Negate the activation, and if you do, destroy that card. Negate the summon or activation, and if you do, destroy that card.

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